Aldéz's Portal Prefabs

My collection of 51 documented prefabs.

DESCRIPTION

This is a collection of 51 documented prefabs to make your map creation for Portal easier. The beginners of mapping can learn from these prefabs while the experienced can use them to speed up the mapping process. I cannot test all prefabs under all conditions myself, so bug reports are welcome. If you miss something, please send your requests by e-mail or, preferably, by posting in the forums at FPSBanana or ThinkingWithPortals.

INSTALLATION

Extract the files in the Prefab folder to the prefab folder of the Orange Box version of Source SDK: ...\Steam\steamapps\your Steam account name\sourcesdk\bin\orangebox\bin\prefabs\Portal

DOCUMENTATION

HTML documentation for all prefabs. Extract the Documentation folder and open the "APP documentation" file.

CHANGELOG

--- VERSION 1.1.1 ---

New prefabs

Updated prefabs - observation64w - observation128w

Updated descriptions

Other changes

--- VERSION 1.1.0 ---

New prefabs - door_vertical

Updated prefabs - dropper - window128w - commonentities - elevatorexit - signchamber - portalgunrotating - grate128w128h - window128w

Updated descriptions - dropper - cameradetachable - commonentities

Other changes - Minor update to the General instructions page. - Added a tutorial which can guide you to make your own chamber sign texture. - The list of all prefabs now scales down to fit smaller window sizes. - The documentation has a new look. - Added new links on the start page to Crafty and VTFEdit at Nem's Tools. - Made the pages printer friendly.

--- VERSION 1.0.2 ---

New prefabs - camera_detachable

Updated prefabs - cleanser384w - dropper - door16d - door_32d

Updated descriptions - portalgunrotating - door16d - door32d - catchercaged - catcherceiling - catcher floor - catcherwall

Other changes - Updated the pictures for cleanser_384w and dropper. - Added a crib sheet - Added a link to the wiki at TWP - Added a page with thumbnails of all prefabs. - Removed the origin information for all prefabs.

--- VERSION 1.0.1 ---

New Prefabs

Updated prefabs - elevatorentry - lightrailbeam256w - commonentities - cleanser_384w

Updated descriptions - elevatorentry - switchtimer - lightrailbeam256w - commonentities - signchamber

Other changes - Updated the picture for lightrailbeam256w

--- VERSION 1.0.0 ---

New prefabs - lightrailbeam - commonentites - sign_chamber

Updated prefabs - elevatorentry - elevatorexit

Updated descriptions - elevatorentry - elevatorexit - switchtimer - General instructions - Start page - platformwall128w - platformwall_corner

Other changes - The Texture lock information has been removed from the documentation. It was superfluous and insufficient.

--- VERSION beta 2 ---

New prefabs - signexithorizontal - portalgunrotating - signexitvertical - signindicator - switch - switchtimer - turretcaged - window128w - windowbreakable_384w

Updated prefabs - launcher_rotating

Updated descriptions - elevator_entry

Other changes

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Comments

  • Aldez's Levels
    • P1: Beggar
      Points: 304
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted 2 years ago

    Posted by Anaconda0009

    all the ball catchers are broken they keep on activating on map spawn

    They're not broken. If you read the docs, you'll see that you need a filter for the entity named catcherC#_trigger. You can create your own or get it from the common__entites prefab.

    Mapper
  • Anaconda0009's Levels
    • C1: Member
    • A4: Graduate
      Account Age: 3 years
    Posted 2 years ago

    all the ball catchers are broken they keep on activating on map spawn

    Bananite
  • insertnoobhere's Levels
    • P1: Beggar
      Points: 177
    • C1: Member
    • A4: Graduate
      Account Age: 4 years
    Posted 3 years ago

    thankz. the ball catchers helped alot. mine didnt work that well D:

    my speakbox welcomes you
  • Pyro6's Levels
    • C1: Member
    • A4: Graduate
      Account Age: 4 years
    Posted 3 years ago

    I haven't even used these yet, but I can already tell that they will be very useful. :)

    Bananite
  • raphu604's Levels
    • P1: Beggar
      Points: 245
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted 4 years ago

    Not bad :/

    Bananite
  • photon92's Levels
    • P1: Beggar
      Points: 82
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted 5 years ago

    Pros: really nice to begin portal mapping...

    Bananite
  • Plague52's Levels
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted 5 years ago

    This really helped thanks man

    Pwnd
  • -Mess's Levels
    • P1: Beggar
      Points: 211
    • E1: Helper
      EF: 2
    • C1: Member
    • A6: Elder
      Account Age: 6 years
    Posted 5 years ago

    This really is a great pack of prefabs It can really help with people who don't know how valve made some of the things work in game.

    OG Bananite
  • Brother's Levels
    • P1: Beggar
      Points: 152
    • C1: Member
    • A5: Veteran
      Account Age: 6 years
    Posted 5 years ago

    Pros: badass shit man

    User Title
    i like ter drink beerz
  • Aldez's Levels
    • P1: Beggar
      Points: 304
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted 5 years ago

    Thanks for the feedback so far! UKCS-Alias, two switch prefabs will be added for the next beta, among other prefabs. Didn't think about the portalgun platform though. :)

    Mapper

Credits

Submitter
Aldez's Levels
  • P1: Beggar
    Points: 304
  • C1: Member
  • A5: Veteran
    Account Age: 5 years
Aldez (Creator/Co-creator)
Key Authors
Aldéz
Unknown

Rating

9.53/10
Based off 6 rating(s)

Stats

Post Count
13
ViewCount
4,212
Downloads
793
Date Added
5 years ago
Date Modified
4 years ago

License

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